Author Topic: Jinroh - The Play of Mephisto (Werewolf Game)  (Read 4315 times)

Offline Kimya

  • Exwire
  • *
  • Posts: 52
Jinroh - The Play of Mephisto (Werewolf Game)
« on: August 01, 2016, 11:15:37 PM »
Here are the cheatsheets:

Cheatsheet 1
Cheatsheet 2

And the translation provided by facets-and-rainbows:

Okay, here's what I've got for the character cheatsheet:

Exorcist (blue) team
(click to show/hide)

Demon (red) team
(click to show/hide)

Third-party characters (purple)
(click to show/hide)

The overall rules are probably very similar to Mafia or Werewolf (something like this) except I have no earthly clue how to decide what cards to include for what size group of players. Probably the most helpful parts of the rulebook would be how to set up/distribute cards and the detailed pages for Mephisto and Spy!Shima, who are kind of vague on the cheat sheet.


I uploaded the full manual here.

Again, thank you so much for any translations! I can't wait to play. :>

Offline MetallicArcher

  • Senior Second Class
  • ****
  • Posts: 2612
Re: Jinroh - The Play of Mephisto (Werewolf Game)
« Reply #1 on: August 02, 2016, 02:54:15 PM »
Thanks!

Offline facets-and-rainbows

  • Intermediate Second Class
  • ***
  • Posts: 772
Re: Jinroh - The Play of Mephisto (Werewolf Game)
« Reply #2 on: August 02, 2016, 09:32:24 PM »
HERE ARE THE RULES
(Focused on translating what's important to actually play a game and some of how to decide weird interactions that happen between characters)

Lore

(click to show/hide)

What is a werewolf game?

(click to show/hide)


Goal/How to win

(click to show/hide)

How to play

(click to show/hide)

Example scripts for the GM (translated some snippets, focusing on strategies for communicating quietly without giving away information)

(click to show/hide)

The order people wake up in at night (I don't know how this matters for anything, except that if Mad Scientist is playing then the GM needs to know who the demons/tamer are before Mad Scientist goes, and Tamer should take their first turn after Mad Scientist makes their choice. Kuro should also be after demons, since you tell them what team they're on right now. Tamer should go last in case Kuro switches teams, etc)

(click to show/hide)

Suggested setups/ how to distribute cards
(You can come up with your own but they have some that probably work well)
(click to show/hide)

Two pages of strategy tips that I'm not gonna translate

Chart for GM with what order things happen in and space to write who has what card and who died/got protected/etc on what day

Clarification on some of the characters from the character profiles:

(click to show/hide)
« Last Edit: August 02, 2016, 10:39:25 PM by facets-and-rainbows »

Offline Kimya

  • Exwire
  • *
  • Posts: 52
Re: Jinroh - The Play of Mephisto (Werewolf Game)
« Reply #3 on: August 03, 2016, 04:06:43 AM »
HERE ARE THE RULES
(Focused on translating what's important to actually play a game and some of how to decide weird interactions that happen between characters)

Wow... Thank you SO much! That was simply amazing. I need to get my friends together very soon and play, now that I know how! I really appreciate it! :D

Offline SimpleBliss

  • Junior First Class
  • **
  • Posts: 376
  • When in doubt, talk it out
Re: Jinroh - The Play of Mephisto (Werewolf Game)
« Reply #4 on: August 19, 2016, 03:20:39 AM »
Guys I played Werewolf for the FIRST TIME today and it was actually so much fun! Now I'm really excited to play the same thing, Blue Exorcist version.

Offline DanielAdams

  • Page
  • *
  • Posts: 3
Re: Jinroh - The Play of Mephisto (Werewolf Game)
« Reply #5 on: February 09, 2022, 10:56:08 AM »
Thanks a lot! Was searching this info! Play teen pati for more money online, check online casino games on 9winz and win lots of online games for cash.
« Last Edit: February 20, 2022, 02:19:20 PM by DanielAdams »